//brake lever "original" intersection{difference{cylinder{<-.5,0,0>,<.5,0,0>,14} cylinder{<-.6,0,0>,<.6,0,0>,12.94} //cut out center of "differencing" cylinder box{<1,-15,-.69>,<-1,15,-15>} //half off! translate <0,12.5,0>} //torus {13.05,.3 rotate z*90 texture {pigment{ color rgbt<1,1,1,0>} finish {phong 1 reflection{ 0.00 metallic 0.00} }}} difference{torus { 13.0,0.1 texture {pigment{ color rgbt<1,1,1,0>} finish {phong 1 reflection{ 0.00 metallic 0.00} }}} torus { 13.0,0.07 } //end inner scoopout torus rotate<0,0,90> translate<0,12.5,0> }//end diff after you hack the shit out of that.. } //and end the intersection