#include "alltbtex.pov" #include "colors.inc" #include "ashcran2.pov" // Set a color of the background (sky) background { color rgb< .1, .1, 1> } // create a regular point light source light_source { 0*x // light's position (translated below) color rgb <3,1,3> // light's color translate <0, 2, -0> } // perspective (default) camera camera { location <0.0, 0, 1.0> look_at <0.0, 0.0, 0.0> right x*image_width/image_height } object{CrankNut3 rotate <39,7.5,0> texture{NotAsShinyTex}}