/* Lit tapered candle scene file. BY: Ken Tyler 1-16-1999 tylereng@pacbell.net You are free to use this as you wish without my permission. If you do something really good with it send me a small image to look_at. */ #declare Candle = union{ lathe{ linear_spline 27, <0.0000000000,0.0000000000>, <7.240741E-02,3.003827E-02>, <8.423334E-02,0.0392000000>, <9.441235E-02,5.047037E-02>, <0.1028877000,6.362963E-02>, <0.1096667000,0.0783000000>, <0.1147864000,9.422963E-02>, <0.1184025000,0.1116704000>, <0.1207000000,0.1310000000>, <0.1218333000,0.1525333000>, <0.1218333000,0.1763333000>, <0.1207000000,0.2024000000>, <0.1182444000,0.2312370000>, <0.1135222000,0.2653630000>, <0.1054000000,0.3078000000>, <9.324814E-02,0.3600605000>, <7.845185E-02 0.4176173000>, <0.0629000000,0.4744333000>, <4.822963E-02,0.5254210000>, <3.507037E-02,0.5692901000>, <0.0238000000,0.6057000000>, <1.473333E-02,0.6344136000>, <7.933334E-03,0.6556087000>, <0.0034000000,0.6695666000>, <1.007407E-03,0.6769086000>, <1.259259E-04,0.6796135000>, <0.0000000000,0.6799999000> texture{ pigment{rgbt 1 } } interior{ media{ emission 1 scattering{1,.01} intervals 10 samples 1, 15 confidence 0.9999 variance 1/1000 density { radial turbulence .35 color_map{ [ 0 rgb<1.0,1.0,0.0>] [.1 rgb<1.0,.50,0.0>] [.5 rgb<1.0,.75,.25>] [.7 rgb<0.7,.45,0.0>] [ 1 rgb<1.0,.65,0.0>] } } } } hollow scale<1.25,2,1.25>*3 translate y*1.25 } intersection{ cone{y*-8,.75,y*1,.5 pigment{rgb<1,1,.97>} finish{ambient .5 diffuse .23} } sphere{<.05,1,0>,.5 inverse pigment{rgb 1} finish{ambient .5 diffuse .23} } } cylinder{y*.8,y*1.5,.1 pigment{rgb 0} } } object{Candle} camera{location<0,5,-20>look_at y*-3} light_source{<0,0,-500>rgb 1}