// ==== Standard POV-Ray Includes ==== #include "colors.inc" // Standard Color definitions #include "textures.inc" // Standard Texture definitions #include "functions.inc" // internal functions usable in user defined functions #include "skullobj.pov" // perspective (default) camera camera { location <0.0, 0.0, -12> look_at <0.0, 0.0, 0.0> right x*image_width/image_height } #declare Looper=-11; #while (Looper<12) object{SkullNTeeth rotate <180,Looper*1.5,0> translate x*Looper*.88} #declare Looper=Looper+1; #end background { color rgb <0.6, 0.5, 0.0> } // create a regular point light source light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-0, 40, -20> }