/// basic, close in there shit, nuts and bolts #include "lightpls.pov" #include "camera.pov" #include "prmntxtr.pov" #include "cloudsb.pov" camera{Camera_C} #declare BlobCloud=blob{ threshold 0.6 // threshold (0.0 < threshold <= Strength) surface falloff threshold # sphere{< 0.75, 0, 0>, Radius1, Strength scale <1,1,1>} sphere{<-0.375, 0.65,0>, Radius1, Strength} sphere{<-0.375,-0.65,0>, Radius1, Strength} //cylinder{<-1.50,0,0>,< -0.25,1.50,0>, Radius1, Strength} // sturm scale 1 rotate<30,0,0> translate<0,1.0,-0.3> texture{ pigment{ color rgb<1,0.0,0.2> } finish { phong 1 } } } object{BlobCloud texture {ShittiestCloudTex} translate <0,1,0>}