// PoVRay 3.7 Scene File "lightpls.pov" // the lone light, plus some plain old plane shit, a sky sphere, y'know, "plus" // for March 28 2017 // // author: dookie x // date: March 28 2017 //#include "crossobj.pov" #include "prmntxtr.pov" //#include "prmntobj.pov" //#include "camera.pov" //camera{Camera_X} background { color red 0.1025 green 0.1075 blue 0.43 } //background {color Blue/2} // sun --------------------------------------------------------------------- //light_source{<-10,17,-37> color White} // create a regular point light source light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-10,17,-37> } // sky --------------------------------------------------------------------- sky_sphere { //this was what I had <44h pigment { gradient y color_map { [ 0.0 color White/2 ] [ .110 color rgb<.3,.3,.6> ] [ 0.6 color rgb<.4,.47,.6> ] [ 1.0 color rgb<.4,.5,.8> ] } //scale 2 //translate -1 } emission rgb <0.8,0.8,1> } /* sky_sphere { pigment { gradient y color_map { [ 0.0 color White/2 ] [ .3 color rgb<.25,.35,.35> ] [ 0.6 color rgb< .2,.27,.33> ] [ 1.0 color rgb< .2, .2, .3> ] } //scale 2 //translate -1 } emission rgb <0.8,0.8,1> } */ plane { <0,1,0>, 0 hollow // normal vector, distance to zero ---- texture{WaterTex} //texture{ ShinyTex} // end of texture } // end of plane