// PoVRay 3.7 Scene File " ... .pov" // author: ... // date: ... #include "prmntxtr.pov" #include "prmntobj.pov" #include "camera.pov" #include "lightpls.pov" camera{Camera_X} background {color Blue/4} ///good shit below HERE!!, don't fuck with it man! //ok, you caan try and get whitey righty in there... k, got her, now mo fuckin' wit'! object{NHCM scale<11.0,20,11> texture {MtnTex} rotate y*113 translate <.35,0,0>} //end of object NHCM - notcherally! object{HalfCubeMtn //kickstand! scale <21,11,11> rotate y*6.9 translate<-1.8,0,.2> texture {MtnTex} } object{HalfCubeMtn //kickstand II! scale <21,7.5,11> rotate y*186.9 translate<-5,0,.25> texture {MtnTex} } object{HalfCubeMtn //lefty scale <9,9,10> rotate y*6.9 translate<-1.2,0,-11.5> texture {MtnTex} } ///////////////////////////////////////it's where the crosses go!!! object{HalfCubeMtn //righty, right? , yep that's righty... scale <9,9,8> rotate y*16.9 translate<5,0,-7> texture {RedMtnTex} } ////////////////////////////////////////special red target pigment!!! object{HalfCubeMtn //righty rear scale <9,9,8> rotate y*16.9 translate<10,0,0> texture {MtnTex} } object{HalfCubeMtn //WHITEY righty !! scale 9.69 rotate y*31 translate<49,0,29> texture {WhiteMtnTex} } //righty whitey