// PoVRay 3.7 Scene File " ... .pov" // author: ... // date: ... #include "prmntxtr.pov" #include "prmntobj.pov" #include "camera.pov" #include "lightpls.pov" camera{Camera_F} background {color Blue/4} // rear shit on left object{SHCM2 rotate y*175 scale<32,11,20> translate <-5,0,8> texture {DarkMtnTex}} object{SHCM2 rotate y*45 scale<32,8,26> translate <-15,0,8> texture {DarkMtnTex}} object{SHCM2 rotate y*175 scale<35,10,26> translate <-23,0,8> texture {DarkMtnTex}} object{SHCM rotate y*175 scale<25,8,20> translate <-17,0,18> texture {DarkMtnTex}} // rear shit on right, just switch all the x-coord's signs for starters // then some of the rotates? object{SHCM2 rotate y*-175 scale<32,11,20> translate <5,0,8> texture {DarkMtnTex}} object{SHCM rotate y*45 scale<32,8,26> translate <15,0,8> texture {DarkMtnTex}} //deepright back bigguns, copied from the "not so deep" ones above object{SHCM rotate y*5 scale<45,12,20> translate <48,0,59> texture {DarkMtnTex}} object{QHCM rotate y*-235 scale<65,15.69,22> translate <73,0,62> texture {DarkMtnTex}} object{SHCM rotate y*-5 scale<85,14,39> translate <96.8,0,62> texture {DarkMtnTex}} //deepleft back bigguns, copied from the right-side ones above object{QHCM rotate y*175 scale<45,13,20> translate <-21,0,57> texture {DarkMtnTex}} object{SHCM2 rotate y*-55 scale<65,16,26> translate <-63,0,62> texture {DarkMtnTex}} object{SHCM rotate y*-55 scale<85,16,29> translate <-97,0,62> texture {DarkMtnTex}} ///good shit below HERE!!, don't fuck with it man! //ok, you caan try and get whitey righty in there... k, got her, now mo fuckin' wit'! object{NHCM scale<11.0,20,11> texture {MtnTex} rotate y*3 translate <.13,0,0>} //end of object NHCM - notcherally! object{HalfCubeMtn //kickstand! scale <21,11,11> rotate y*6.9 translate<-1.8,0,.2> texture {MtnTex} } object{HalfCubeMtn //kickstand II! scale <21,7.5,11> rotate y*186.9 translate<-5,0,.25> texture {MtnTex} } object{HalfCubeMtn //midleft scale <7,5,8> rotate y*20 translate<-11,0,-13> texture {MtnTex} } object{HalfCubeMtn //midleft harder scale <13,6,13> rotate y*0 translate<-20,0,-6> texture {MtnTex} } object{HalfCubeMtn //midleft harder & deeper & lefter scale <13,6,13> rotate y*16.9 translate<-25,0,-1> texture {MtnTex} } object{HalfCubeMtn //lefty scale <9,9,10> rotate y*6.9 translate<-1.1,0,-11.5> texture {MtnTex} } object{QHCM //lefty forward scale <6,6,6> rotate y*-5 translate<-.4,0,-15> texture {MtnTex} } object{HalfCubeMtn //lefty double forward scale <4,3.1,4> rotate y*25 translate<1,0,-17> texture {MtnTex} } object{HalfCubeMtn //righty scale <9,9,8> rotate y*16.9 translate<5,0,-7> texture {MtnTex} } object{HalfCubeMtn //righty rear scale <9,9,8> rotate y*16.9 translate<10,0,0> texture {MtnTex} } object{HalfCubeMtn //WHITEY righty !! scale 9.69 rotate y*31 translate<49,0,29> texture {WhiteMtnTex} } //righty whitey object{SHCM //righty big front scale <15,2.09,10> rotate y*-185 translate<14,0,-20> texture {MtnTex} } object{QHCM //righty big fronter scale <19,2.5,8> rotate y*0 translate<15,0,-30> texture {MtnTex} } object{QHCM //righty big fronter III scale <16,4,15> rotate y*0 translate<15,0,-35> texture {MtnTex} } object{SHCM //righty big fronter MORE!! scale <6.5,3,15> rotate y*-40 translate<10,0,-38.5> texture {MtnTex} } object{SHCM //lefty island between scale <7,3.5,8> rotate y*6.9 translate<-15,0,-29> texture {MtnTex} } object{SHCM2 //lefty island scale <6,2.3,9> rotate y*36.9 translate<-9,0,-33> texture {MtnTex} } object{QHCM2 //lefty island stopper scale <6,1.69,8> rotate y*181.9 translate<-8.2,0,-40> texture {MtnTex} }