//prmntobj // PoVRay 3.7 Scene File "prmntobj.pov" // author: dookie x // date: today's the 4th of March, 2017, but I've been dickin' with it for a while... #version 3.7; #global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.2 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //#include "psky6mod.pov" #declare ShinyTex=texture{T_Chrome_5C finish{F_MetalE}} #declare TextText=texture{pigment {color Yellow*.8} finish {ambient .5 diffuse 0.8 phong 0.3 }} //og Universal color! #declare TextText=texture{pigment {color White} finish {ambient .5 diffuse 0.8 phong 0.3 }} //#declare TextText=texture{T_Brass_4A} //#declare TextText=ShinyTex; #declare TreeText=texture{pigment{color rgb<0,.2,0>}} #declare LPTText=texture{pigment{color rgb<0,.2,0>}} #declare TrunkText=texture{pigment{color rgb<.1,.1,0>}} #declare WhiteMtnTex=texture{pigment{color rgb<.9,.9,.9>}} #declare RedMtnTex=texture{pigment{color rgb<1,.3,.3>}} #declare MtnTex=texture { pigment{ color rgb<.360, 0.3600, 1.00>} finish { phong .1 reflection{ 0.00 metallic 0.100} } } // end of texture #declare DarkMtnTex= texture { pigment{ color rgb<.200, 0.200, .60>} //OG DarkMtnTex finish { phong .1 reflection{ 0.00 metallic 0.100} } } // end of texture //eh, not so Dark... #declare DarkMtnTex= texture { pigment{ color rgb<.300, 0.300, .80>} finish { phong .1 reflection{ 0.00 metallic 0.100} } } // end of texture #declare WaterTex= texture { pigment{ color rgb<.80, 0.80, 1>} finish { phong .5 reflection{ 0.00 metallic 0.100} } } // end of texture #declare SandTex= texture { pigment{ color rgb<.71875, .875, .68359375>} //eyedropped from Dario! } // end of texture #declare ShinyBlackTex= texture{pigment{ color rgb<.2, 0.1, 0.1>} finish { phong 1 reflection{ 0.00 metallic 0.500} } //just in case, y'knoW... } // end of texture #declare SRText=texture{ pigment{ color rgb<0.65,1,0.1> } finish { phong 1 } } #declare ShittiestCloudTex=texture{pigment {color rgbt <1, 0.9, 0.9, 0.8>} }